Game name is unannounced, but we are Wild Games!

What are you offering and who is it for? We build high quality mobile games that appeals to a large audience.
Where do you stand right now and what is your number one priority? We are putting the final touches on our first game to be able to test it more widely outside of our team.
What makes you and your team the best fit for building your product? All of the founders except one have been building AAA games for over a decade at DICE and other studios. The last of the founders is the only one that has been making mobile games in the past, so he's the one that sets us straight when we are too old school AAA developers. We think the combination of our backgrounds will help us build amazing mobile games.
What makes this time perfect for your product to hit market? The game industry keeps growing year over year as more people start playing games. With the covid pandemic people play more games than ever. We think we have something new to bring players.
Tell us about your go to market strategy. This is hard for us as our marketing experience in our team is very limited. Our plan is to soft launch first and try the game with few players and keep improve it until we see the metrics we want. Our thinking is that we can handle small scale ourselves, but at some point we will need to hire someone that can drive growth of our game.

Our humble opinion..

We are independently giving feedbacks without hearing each other first, that gives you real different perspectives and is fun for us to read each other's view too!

Don't mind typos since we want this to be our unfiltered first impressions without overthinking

  1. Congratulations on the foundation 🙂
    I am a games fan and I think games are developed with people. I like your “nostalgic” approach and I think that’s where you should start. Build a community around these games that you want to “renew” later. That way you can build up your first customers and develop your products with them.

  2. The overall approach of idea, team and product sounds very feasible to me. I would say the most challenging part is the go-to-market and advertising strategy. As I mentioned a couple times you either do it with a lot of money for app install campaigns or you can create some viral momentum to get organic downloads. However there is many standard tricks to run such install campaigns. I had a lot of great success with app installs campaigns via paid social, like on Facebook, Instagram, Snapchat etc. Also the market is important, as ad prices do differ a lot from country to country.
    I know some mobile games, that became rock stars in smaller markets first, to be positioned under the top 10 download rankings, before they tried to conquer larger markets. Just saying! 🙂